Sacred Scroll (-10% stress damage, +33% heal skills, -30% stun skill chance, -3 SPD) If you plan on using a plague doctor, this should be one of your top priorities. Sacred Scroll turns your vestal into a dedicated healer. Dazzling Light takes quite a blow (it loses 30% of it's effectiveness), but the healing bonus is nice. Restraining Padlock (-25% Stress Dmg Done to Party from skill Transform, -25% Transformation Stress) It's a good trade off between Junia's Head (+30% heal skills, +20% stress dmg). Restraining Padlock doesn't do enough to offset the loss of damage of a different trinket (Legendary Bracer + Moon Ring/Berserk Charm) to make it a priority, but it's a trinket you should keep an eye on. Eventually, you'll want to pick one up for your abomination so you don't have to worry about dropping heroes off in the abbey or tavern. Raider's Talisman (3% CRIT, +30% trap disarm, +10% scouting, +100% food consumed). The grave robber's very rare trinket is in a weird spot right now. The trap disarm is close to useless since the class already disarms traps extremely well. So you're really taking +3% CRIT and 10% scouting for eating twice the food as normal. Strongly consider Legendary Bracers or Sun/Moon Ring over this trinket. Profane Scroll (+15% DMG, +30% debuff skill chance, 10% PROT if in position 2, 33% heal skills if in position 2, 15% stress damage)Īnother trinket in a really strange spot, this trinket offers some very strong bonuses at very high costs. A vestal in your second position is less than ideal and this scroll turns her into a psuedo-damage dealer (Mace Bash, Divine Comfort, Illumination, Hand of Light) she loses her stronger heal and her stun, but gains some decent debuffs and better damage against undead. Probably not worth picking up, but could be interesting in the right team compositions. These trinkets should be a priority when chosing quests or purchasing from the Nomad Wagon.
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